Jump to content

July 11, 2019 - Last Man Standing Beta and Splashing Restrictions


Toeby

Recommended Posts

Quote taken directly from www.old-school.runescape.com

Quote

Last Man Standing Beta and Splashing Restrictions

Last Man Standing Beta and Splashing Restrictions
This week sees the release of a beta for the Last Man Standing revamp!
 
hr.png 
Last Man Standing: Beta
 
lms_artwork.png

Last month we changed casual games of Last Man Standing to begin with a minimum of 4 players rather than 24. We also reduced the competitive and high stakes modes from 48 to 24. 

In our State of PvP blog in May, we discussed a number of changes that could be made to dramatically improve LMS. Now that games are easier to start with a few friends or large groups, it's time to test those changes designed and implemented by Mod Roq and Mod Maz.

We're opening five beta worlds that offer Last Man Standing with the new changes. The beta will take place on a Tournament/Unrestricted world. Remember - this means you won't have your regular save profiles, meaning anything done during the beta won't affect your main account in any way. For convenience, the player attack option will be set as "always left-click" by default. Bear in mind that this also means you will need to set your F Key options each time you log into the beta. Additionally, any wins in competitive mode during the beta will not affect your rank. 

The following worlds will go live to host the LMS beta: 401, 405, 407, 409 and 412. 

Because the existing version of LMS cannot be live at the same time as the beta version, the following LMS worlds will become normal worlds for the duration of the beta: 425, 317, 326, and 393. 

Click or tap each section by the drop down menu to read about that aspect of the LMS beta: 
 
Starting stats and equipment
Looting system
Rules
Rewards
Other Changes
hr.png 
Splashing in Lumbridge


"Splashing" is a highly AFK Magic training method. By attacking NPCs while wearing equipment with low Magical accuracy, it is possible to prevent yourself from dealing any damage. This means the NPC never dies while the player gains experience for casting the spell and can remain in combat with the NPC for hours. 

For new players that come fresh out of Tutorial Island, it looks odd to see players dressed in full Melee equipment attacking with Magic against low level NPCs such as rats. To avoid this, you no longer gain Magic experience for casting spells in the area shown below (this includes the castle basement) if your magic accuracy is too low to deal damage: 
 
splashing.png
 
hr.png 
In Other News

Song of the Elves Competitions 

The login screen design and lore videocompetitions for the upcoming Song of the Elves release are still running! The winner of the login screen design competition will have their entry featured in the live game for players to see upon launch of the quest. The winner for the video competition will have their entry featured on the official Old School channels to promote the update. Both competitions also offer additional prizes of Amazon vouchers and membership. 

For your chance to win, check out the all the details in the competitions section of our Song of the Elves progress blog. 
 
summary.png


On the topic of Song of the Elves - the release date of July 25th is fast approaching! In preparation for launch, we will be taking time away from updating the game next week. The usual reboot at 11:30am (BST) can be expected next Thursday to update the engine, but we are not expecting to make content changes. 

The PvP World Rota is switching over to Period B. On the east of the Atlantic, host the Standard PvP world (W25, UK) and the F2P PvP world (W71, UK). On the west of the Atlantic, host the Bounty Hunter world (W19, USA) and the High Risk PvP world (W37, USA). 

Small Changes 

Minus a change to skill capes on PvP worlds, our small changes this week relate to feedback from the recent Forthos dungeon update.
  • Skill cape teleports now respect the anti-spam delay that spell teleports use on PvP worlds
  • The Wilderness swords will now have a 100% chance to slash the web with the peek option leading to Sarachnis
  • A typo when handing Dragonstones over to Olbertus was fixed
  • A typo when checking pages in the Forthos Dungeon tomes was fixed
  • The XP received from using bones on the bone burner has been removed while the altar in the room with Olbertus is cursed. This is to allow players who don't want to train Prayer to un-curse it
  • Temple Spiders will now drop more red spiders eggs
  • The Grubby Chest will now give Red dragonhide and Dragon bones in noted form
  • Loot Drop notifications will no longer tell every player in the dungeon when someone obtains a Crystal Key from Sarachnis
hr.png

Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.


Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf 
The Old School Team

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...