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October 05, 2019 - OSRS Reveals: Morytania Expansion

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Quote taken directly from www.old-school.runescape.com

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OSRS Reveals: Morytania Expansion

OSRS Reveals: Morytania Expansion
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OSRS Reveals: Morytania Expansion
 
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Infiltrate the city of Darkmeyer, permeate vampyric high society and create a new weapon to defeat a terrifying threat to the citizens of Morytania in the latest instalment of the Myreque quest series: Sins of the Father. If that wasn't enough to rattle your bones, you’ll soon be able to team up with fellow players to take on a dark force beneath Slepe known only as The Nightmare.
 
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Sins of the Father
 
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In A Taste of Hope things started to look up for the Myreque with the defeat of Ranis Drakan but that optimism may not last. In Sins of the Father, you'll come face to face with Lord Lowerniel Drakan himself. If you somehow survive, you will unlock access to the Vampyre capital, Darkmeyer!
 
Spoiler warning! Click here to see requirements for Sins of the Father
Quest Requirements
  • A Taste of Hope
  • Vampire Slayer

Skill Requirements
  • 62 Woodcutting
  • 60 Fletching
  • 56 Crafting
  • 52 Agility
  • 50 Attack
  • 50 Slayer
  • 49 Magic
Spoiler warning! Click here to see rewards for Sins of the Father
Quest Rewards
  • 2 Quest Points
  • Access to Darkmeyer
  • Improved Ivandis Flail
  • New Drakan's Medallion teleports
  • 3 Tomes of Experience (3 x 15,000 XP)
 
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Darkmeyer
 
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Map is WIP and subject to change.


Capital of the vampyres and home of Castle Drakan, Darkmeyer has stood for centuries as an imposing and impenetrable blight on Morytania. Within its dark stone walls you will find a multitude of new shops, amenities, and skilling methods.
 
Spoiler warning! Click here to see more information about the Vampyres
The Vampyres
 
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Images are WIP and subject to change.

The city of Darkmeyer is split into three tiers, each home to a different class of vampire. The first tier contains vampyre juveniles and vampyre juvinates. These are equivalent to the vampyres found in Meiyerditch and have the same stats and droptables. The second tier contains Vyrewatch, Elite Vyrewatch, vyrelords and vyreladies. The Vyrewatch are the same as those found in Slepe and have identical stats and droptables. The third tier contains Elite Vyrewatch, vyrelords and vyreladies.

Pickpocketing Vyrelords and Vyreladies

The vyrelords and vyreladies found through the second and third tiers of the city are not attackable but can be spoken to and pickpocketed. Pickpocketing them requires 60 Thieving and rolls on a new loot table which includes the unique Blood Shard. A Blood Shard is an attachment to the Amulet of Torture that passively saps the life from your opponent while doing melee damage and gives a small percentage of health back to the player.

Killing Elite Vyrewatch

The Elite Vyrewatch are more powerful versions of the normal Vyrewatch. They can be killed for an improved loot table, which includes the Blood Shard, and can count towards vampyre slayer tasks. Vampyres will also be included in two new Slayer unlocks which will extend vampyre tasks and allow them to be assigned by higher tier Slayer masters.
 
Spoiler warning! Click here to see more information about the Essence Mine
Essence Mine and Raw Daeyalt Deposits

For many years, Darkmeyer was home to a mysterious power. The presence of this power caused the mineral deposits in the area to change, creating daeyalt and pure essence deposits. Within Darkmeyer’s mine, players can mine raw daeyalt if they have at least 75 Mining. Only one deposit will be active at a time. The active deposit can be mined to obtain stackable and untradeable daeyalt shards that can be converted to into untradeable daeyalt essence with an NPC located in the mine. Daeyalt essence can be used anywhere that pure essence can (provided the player has at least 50 Runecraft). Using daeyalt essence will give 50% more Runecraft XP than pure essence. Note: Training Runecraft through this method including the mining time will not be better than training it through the traditional methods.
 
Spoiler warning! Click here to see more information about the Hallowed Sepulchre
The Hallowed Sepulchre
 
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Before the vampyres came to Morytania, the region was known as Hallowvale and was ruled over by the Icyene queen, Efaritay Hallow. Efaritay ruled the region from the capital city in the south east, a city which later became the two cities of Darkmeyer and Meiyerditch once the vampyres took over. With the exception of the royal family, who had their own private graveyard, most citizens of Hallowvale were buried in a great crypt known as the Hallowed Sepulchre. To protect the sepulchre from grave robbers, it was built with various traps and other defence mechanisms. However, that hasn't stopped some from trying to raid the crypt. A group of unknown individuals are particularly interested in recovering any of Hallowvale's old currency, Hallowed Marks, from the sepulchre. To help them with this, they are willing to reward anyone who obtains some of these Hallowed Marks for them.

Once a player enters the sepulchre, they will be given a limited amount of time to raid the crypt. The crypt will be filled with tombs that players can search to steal items from. Items will be randomly chosen from a new loot table, with a rare chance of obtaining a Hallowed Mark. Players will also earn Agility experience for avoiding the various traps in the area, as well as getting a bonus amount of experience whenever a tomb is looted.

The sepulchre is made up of five levels, each requiring a higher Agility level to access. Similar to Pyramid Plunder, players access the next level via the previous one. The Agility requirements are:
  • Level 1: 52 Agility
  • Level 2: 62 Agility
  • Level 3: 72 Agility
  • Level 4: 82 Agility
  • Level 5: 92 Agility
 
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The Nightmare of Ashihama
 
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Far to the east, there’s an island called Ashihama which is home to a group of sirens. For a long time now the isle has been plagued by nightmare. The dreams of these sirens have been stolen, feasted upon, and destroyed by a force beyond all reckoning. A brave siren named Shura took action, forming a group to defeat the creature in its own lair, but somehow, it escaped across the ocean to Morytania. Drawn to Slepe and its resident sleeper plague, the Nightmare has become the latest in a long line of terrors to stalk the dark corners of this land.

But not all is lost. Although the creature’s power has grown beyond what Shura and her sirens can handle, they have put out a call for brave adventurers to face The Nightmare and hopefully defeat it once and for all. Journey to the Sisterhood Sanctuary in Slepe to take on the challenge and whatever you do, don’t fall asleep.

Aimed at small to large groups, this new group boss will have a similar play style to Corporeal Beast and be both challenging and accessible. The Nightmare is expected to be released earlier than the Sins of the Father and Darkmeyer city.

We want to run a player design competition to come up with new rewards for The Nightmare. Let your imagination run wild and send us your reward suggestions to the oldschoolcommunity@jagex.com mailbox with your RSN and the subject "The Nightmare" so we can sort through them. We will then share our favourite player designed rewards and our reward suggestions in a future blog.
 
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Your Feedback

We intend to poll everything in this blog following your feedback. Please make sure you have expanded the various sections to see all of the information in the blog. Your feedback is invaluable to us, and as such we invite you to be vocal about sharing it with us. Your comments will help us finalise the Morytania Expansion design.
 
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Discuss this reveal on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #runefest channel.


Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath & West
The Old School Team

 

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