With Faith 31 Posted August 14, 2018 Dragonkin Laboratory Requirements: Completion of Elite Dungeon 1 at least once Note: Story mode completion only counts if you have completed it since the release of Elite Dungeon 2 Location: North-Eastern side of the wilderness, South-East of Rogue's Castle and Chaos Elemental Safe in the waiting area Wilderness banker located in safe zone Getting there: Max guild boss portal Dragonkin Lab teletab Group system teleport Running through wilderness (not advised General Information: Group size 1-3 Normal mode and Story Mode In story mode monsters have less hp and deal less damage Worst xp and no drops is the trade off Dangerous deaths Familiars are allowed Recommended Setup: Ranged or Magic Ranged with the Hexhunter bow makes quick work of a lot of the dungeon Magic's ease of using Vulnerability and Guthix Staff make minibosses and bosses faster to down T80+ power armor T80+ weapons Shield switch recommended for bosses Enhanced Excalibur recommended to save food Inventory (adjust based on needs/experience): 1 overload flask (supreme/holy/normal) 1 Super prayer renewal 1 Replenishment potion 2-3 Super Restore Flasks 4 Saraomin brew flasks Enhanced Excalibur (recommended) Shield Switch (recommended) Vulnerability runes (optional) Guthix Staff (optional) Sharks or better for remaining inventory Example Inventory Unique Drops/Black Stone Title Log: Mutated Flurry ability codex (1st boss) Diary of an Overzealous Gnome (1st boss) Mutated Fury ability codex (2nd boss) Redacted Dragonkin Research (2nd boss) Mutated Barge ability codex (3rd boss) Draconic energy (3rd boss) Quote
With Faith 31 Author Posted August 14, 2018 The Bosses: Astellarn, The First Celestial Stats Combat Level: 1200 Life Points: 450,000 Primary attack is magic Specials Pulsar Summons a Pulsar that sends up a blast of energy, dealing Cannon type damage This hits the full area, despite graphical appearance 20,000 LP to kill Rain Creates a glistening rain covering 1/4th of the arena Damage stacks up over time and hits rapidly Avoid by moving anywhere else except where it is Wyrmhole Someone in the party gets tagged with a wyrmhole and blue meter Once meter is filled wyrmhole will drop where the player is standing Deals damage when standing in it Neutron A Neutron gets spawned for each player in the arena Lure the Neutron's over the wyrmhole to create a purified wyrmhole Once wyrmhole turns white, stand on it to be able to damage Astellarn Getting hit by the Nebula hurts the team by around 5,000 damage This cycle rotates until dead Verak Lith Stats Combat Level: 1450 Life Points: 550,000 Primary attack is magic Specials Spire Verak slams his tail on the ground, in which a spire falls down dealing melee damage Spires have 15,000 LP When active, Verak cannot be attacked Can be blocked by devotion Can be healed by initial hit using resonance Air support A red circle with arrow will appear on the ground aiming at a player, after a few seconds a black dragon flies by causing a line of ice/shock/poison to appear for a few seconds Target circle will move if the player moves as its preparing Eggs There are three piles of eggs in the room, shock, ice, and poison Players will get a yellow arrow telling them where to run, as well as a visual appearance of the style of attack The attack style is also noted in a dialogue pop up Once you get the charge you will get a timer bar, run to an egg that is of a different style than the charge you got (i.e. poison charge going to ice or shock) Failure to do so will result in a 4-5k hit Poison Frost Shock Fire Storm An area is targeted by a square of burning flames Erupts into a field of fire twisters, similar to hard mode Kree'arra Run away Black Stone Dragon Stats Combat Level: 25000 Life Points: 650,000 Primary attack is magic, can use all three Specials Rock spikes Screen shakes and a row of spikes will move towards the players location when cast Hits a 5x5 area of spikes once it reach location, dealing upwards 5,000 damage avoid by moving at least three squares away (more to be safe) Black Hands Around 550,000 the BSD will move to the center of the arena and four black hands will spawn on each corner 80,000 LP and high defense Very short attack range, and attacks with magic Once magic hit lands a row of shadow hands crawls towards the player where they took the hit from Spiral Fire Row of white fire starts making a circle around BSD, spiraling inwards Stay close to BSD until the first circle is almost done, then run away as the beginning clears away Shadow Bombs BSD sends a projectile that looks like its default magic attack to a part of the arena These bombs hit hard and in a massive area, but do not travel far Surge/Run/Dive out of the bomb area if you get caught in it Flying/Tracking fire At around 250,000 BSD will start flying and landing around the arena, much like phase two vindicta Each time BSD lands a ball of white fire is placed down This fire tracks and slowly crawls towards every player in the arena Focus on avoiding fire/creating dead zones between all of the flames as they last awhile Fight resumes as normal after this goes on for a little while *All of these bosses are pretty nice with announcing their attacks and most are pretty easy to avoid. The issue is their high defense turn a normal fight into an endurance challenge as even someone with max gear will splash hits occasionally. Quote
With Faith 31 Author Posted August 14, 2018 Monsters Laboratory slimes 20,000 LP Style: Melee Special: Generates another Laboratory slime that has 10,000 LP Lava Spiders ??? LP Style: Ranged Special: Poisonous (?) Red Dragon ??? LP Style: Dragonfire (Magic) Magma golem 20,000 LP Style: Melee Celestial Dragon ??? LP Style: Dragonfire (Magic) Special: Will start to rapidly heal self, use any stun to stop Lava Strykewyrm ??? LP Style: Magic Black Dragon ??? LP Style: Dragonfire (Magic) Dragonstone Dragon ??? LP Style: Dragonfire (Magic) Special: AoE spikes, reduces anti-fire duration Onyx Dragons ??? LP Style: Dragonfire (Magic) Special: AoE spikes, heals the dragon Hydrix Dragons ??? LP Style: Dragonfire (Magic) Special: AoE spikes, adrenaline loss Quote
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